I think giving every character a physical ward and a magical ward would be a better solution:
- The physical ward should be either inactive or active
- The magical ward should be either inactive or active
- Status effects should be applied if the corresponding ward is inactive
- The physical ward should be active at the beginning of every turn
- The magical ward should be active at the beginning of every turn
- Physical weapons should have the basic skill "Shatter" to set the physical ward to inactive
- Elemental weapons should have the basic skill "Dispel" to set the magical ward to inactive
- Both skills should cost 2 ap and they should have the same range as the equipped weapon
- Armor should increase the resistance against physical, air, earth, ... damage by x %


But the following solution would be probably easier to implement:
- Reduce the current armor values by 25 %
- Remove the Perseverance skill
- A character should regenerate 25 % of his magic armor when he is frozen or stunned
- A character should regenerate 25 % of his physical armor when he is knocked down or petrified

Last edited by Wizard1200; 02/10/17 01:02 PM.