Interesting mechanic. But a bit unlogical
i cant understand how its possible to repair armor while stunned (same with Perseverance skill)

wards is interesting too, but from another universe
in this universe we already have wards - armors, magic shilds, etc.

and 2 ap cost each round for 100% CC... its like u have max 2 ap in every round.
reducing current armor by 25%? so it will be more easy to oneshot mobs w/o any cc.

Last edited by Roamer; 02/10/17 01:20 PM.

Game Quality Control