Hi,

I tried out the button which is used to update the editor just to see what happens. If there is no update out yet I would expect to get a message telling me that, but instead it seems the updater can't even start.

If I press the button I get a message box like (from memory):

Code
Error starting updater
The system can't find the specified file


Other things I noticed:
- .gameScript's in combination with an event trigger only seem to work after restarting the editor ("Reload level and story" doesn't help, only a complete restart of the editor). Is that intended?
- also, .gameScript's seem to require that a custom event name is set. Why can't we use the GUID like we can with the story editor? Since the GUID is a global unique identifier this seems like the perfect fit.
- sometimes after creating a new project, and then directly creating a new level (empty) without any interaction of the user the editor set's the level to read only: https://i.imgur.com/nguz8Jm.jpg
- if such a project containing a read-only level is deleted from the divinity engine browser the user gets a message that a few files couldn't be delete because they are read-only. But if I look at the file in the windows browser the read-only flag is not set, and everything can be deleted without problems.

Game Version: GoG (editor and game installed in C:\GoG Games)
OS: Win 7 Professional