Originally Posted by Kalrakh
And that is why the system kills hybrid builds (together with poor attribue implementation) and is bad for mixed groups.


I think armor implementation is step in right direction but it is having some disadvantages for mixed magic/physical teams indeed.

But that's not all, other part of why this is so is scaling, imo, a big chunk of potential tactics and gameplay is lost because you can simply bruteforce your way through with pure damage thanks to scaling.

You don't need surfaces, debuffs, traps and smart gameplay planning, when you kill shit in two swings outright and that's where mixed armors is a hindrance, as you need to tunnel damage and not spread it.

If damage would not be so effective (thanks to way too much scaling), then there would be much more value to armor system and mixed teams.