Originally Posted by LaughingLeader
Haha, same here. I still can't decide if my Quarterstaffs should be "Swords", "Axes", or "Maces". Visually the animation/placement for swords look best, but it feels weird.

Also, scythes sound great. Can't wait to see those when you release your mod.


I was primarily developing it to release it with a class mod I've also been tinkering with, tho lately I've been more inclined to get it out there as a stand-alone thing since the class mod is quite a ways away (drawing the skill icons, getting the effects juuust right... yadda yadda lol).


Originally Posted by Larian_KVN
While some parts of the weapon system are available, there are several code-supported elements that are more or less inevitable. So making a completely new weapon type will currently be impossible. You'll have to reuse an existing one. Sheathing location is determined by a dummy in the character rig. So not per weapon, but per weapon type. In that sense, if you make it a staff, it should sheath on the back. (We're still working on making an example character rig available)


Ah man =/ I guess I'm stuck having scythes listed as two handed axes then? Or maybe I'll use LaughingLeader's method and just poke around the data files 'o' I'm fine with the animation for now, just wanted to correct that description text (which, for some reason, really bugs me).