Base weapon/magic damage * (1 + 0.05*(Stat + Weapon talent)) * (1+0.05*warfarelevel/elemental level) * (1+critdamage if crit +highgroundbonus if highground)

That's the formula I use to always get the damage and tested in both GM mode and story mode. Apply resistance to final damage.

Last edited by Ellezard; 02/10/17 04:55 PM.