SO... In current system its possible to have 100% CC in first round even with not perfect builds or party compositions (and, btw, some builds dont need secind roun - like Pyro: Phoenix dive -> firesurface under u -> -1 AP cost for fire spells, adrenaline rush, flesh sacrifice -> nova, laser,fireboll -> executioner +2ap... some other spells = GG in half round)
In Suggested - its imposible to have 100%. (and, btw, it emulating realistic dmg absorbtion)