Honestly, there are other things that are far more glaring than these two issues, the first of which Swen mentioned they are looking to implement in a future update. The 2nd one is just roleplaying on the GMs part. The GM can pause the game at any point, turn peace mode off, possess any npc, change their alignment, etc. I'm not sure why'd they'd even need to address it. Other things such as making custom skills in GM mode, being able to control multiple npcs at once while outside of combat, and not being able to have a player create a new character at any point after initial setup are more glaring I'd say. Not to mention the limited amount of monsters included on release.

But, having said that, this game's GM mode is still miles and miles ahead of Sword Coast Legends laughable attempt. The editor really opens up so many possibilities.