And that item stats are far to random, turning maning items into useless garbage is something I already pointed out during EA.
Some stats are questionable to say the least (INT bonus on a STR based weapon etc) but one could argue that "These items are intended for players making hybrid unconventional classes".
Still, some are comically useless beyond redemption.
It's hard to justify when you get a "+2 SINGLE-HAND BONUS" on a bow or a Two-Handed weapon.
A bonus that would literally go away the moment you equip the item that would benefit from it.
And while this could be somehow fixed by changing parameters in the random item generator, it just serves once more to highlight how inherently superior and more memorable some good hand-crafted items could be.