Suddenly i can't open my map (Addon GM) any more.
Last thing i did was adding a second terrain, moving the player spawns to this terrain and just editing the terrain a bit. I saved the progress and closed the editor. Since then i cannot load the map anymore, other maps in the project can be opened. The editor crashes just before showing the map, then "Glassed has stopped working".
I tried checking file integrity via steam but i didn't fix it.
The last lines in the log.txt:
[03-10-2017 11:26:32:789][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Framework\Code\CoreLib\MemSerializer.cpp 68 ls::MemSerializer::Save]: Saving of buffer took 0 ms!
[03-10-2017 11:26:32:790][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 1000 net::AbstractPeer::PreUpdate]: Message auto processing changed to true
[03-10-2017 11:26:32:790][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCClient\Client\LoadProtocol.cpp 329 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer0: Received Instantiate Swap
[03-10-2017 11:26:32:790][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCClient\Client\GameStateMachine.cpp 107 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: SwapLevel
[03-10-2017 11:26:32:790][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCClient\Client\GameStateMachine.cpp 107 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading
[03-10-2017 11:26:32:790][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCClient\Client\GameStateMachine.cpp 107 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: PrepareRunning
[03-10-2017 11:26:32:790][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Framework\Code\CoreLib\MemSerializer.cpp 103 ls::MemSerializer::Load]: Loading of memory took 0 ms!
[03-10-2017 11:26:32:790][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCClient\Client\GameStateMachine.cpp 165 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadLevel, to: SwapLevel
[03-10-2017 11:26:33:035][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCServer\Server\LoadProtocol.cpp 525 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 0 ready -- received swap ready from: 1
[03-10-2017 11:26:33:035][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCServer\Server\LoadProtocol.cpp 1403 esv::LoadProtocol::CheckSwapServer]: * ServerLoadProtocol: Swapping level
[03-10-2017 11:26:33:035][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCServer\Server\GameStateMachine.cpp 68 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Sync
[03-10-2017 11:26:33:045][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCServer\Server\GameStateMachine.cpp 88 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadLevel, to: Sync
[03-10-2017 11:26:33:046][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCServer\Server\GameStateThreaded.cpp 28 esv::GameStateThreaded::GameStateWorker::DoWork]: Server Thread start: ServerSync
[03-10-2017 11:26:33:062][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 1000 net::AbstractPeer::PreUpdate]: Message auto processing changed to false
[03-10-2017 11:26:33:097][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCShared\Shared\DestinationAdjust.cpp 197 eoc::ClosestValidForTargetFlood::Init]: ClosestValidForTargetFlood starts outside of grid? 286.752350 -17.638096 (842 223).
[03-10-2017 11:26:33:097][e:\jenkins\workspace\repo\rs3.0_fw3.0\modnew\stable\lsprojects\apps\dos2\code\eocshared\shared\AiGrid.h 741 eoc::AiGrid::FillInHeight]: AIGRID : FillInHeight: x and/or y is out of AIgrid bounds
[03-10-2017 11:26:33:098][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCServer\Server\GameServer.cpp 1259 esv::GameServer::DoAssign]: [ASSIGNMENT] S_GLO_CharacterCreationDummy_001 was unassigned
[03-10-2017 11:26:33:098][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCServer\Server\GameServer.cpp 1255 esv::GameServer::DoAssign]: [ASSIGNMENT] S_Player_GenericOrigin was assigned to peer 1:1
[03-10-2017 11:26:33:770][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCServer\Server\OsirisCharacterFunctions.cpp 4506 esv::OsirisCharacterFunctions::CharacterApplyCompanionPreset]: Trying to apply a companion preset to a character which is not a player yet. Use CharacterMakePlayer() first!
[03-10-2017 11:26:33:771][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCServer\Server\OsirisCharacterFunctions.cpp 4506 esv::OsirisCharacterFunctions::CharacterApplyCompanionPreset]: Trying to apply a companion preset to a character which is not a player yet. Use CharacterMakePlayer() first!
[03-10-2017 11:26:33:771][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCServer\Server\OsirisCharacterFunctions.cpp 4506 esv::OsirisCharacterFunctions::CharacterApplyCompanionPreset]: Trying to apply a companion preset to a character which is not a player yet. Use CharacterMakePlayer() first!
[03-10-2017 11:26:33:772][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCServer\Server\OsirisCharacterFunctions.cpp 4506 esv::OsirisCharacterFunctions::CharacterApplyCompanionPreset]: Trying to apply a companion preset to a character which is not a player yet. Use CharacterMakePlayer() first!
[03-10-2017 11:26:33:773][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCServer\Server\OsirisCharacterFunctions.cpp 4506 esv::OsirisCharacterFunctions::CharacterApplyCompanionPreset]: Trying to apply a companion preset to a character which is not a player yet. Use CharacterMakePlayer() first!
[03-10-2017 11:26:33:773][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCServer\Server\OsirisCharacterFunctions.cpp 4506 esv::OsirisCharacterFunctions::CharacterApplyCompanionPreset]: Trying to apply a companion preset to a character which is not a player yet. Use CharacterMakePlayer() first!
[03-10-2017 11:26:33:807][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCServer\Server\GameStateThreaded.cpp 43 esv::GameStateThreaded::GameStateWorker::DoWork]: Server Thread ended: ServerSync
[03-10-2017 11:26:33:839][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 1000 net::AbstractPeer::PreUpdate]: Message auto processing changed to true
[03-10-2017 11:26:33:839][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCServer\Server\LoadProtocol.cpp 838 esv::LoadProtocol::DoState]: * ServerLoadProtocol: Swap Completed!
[03-10-2017 11:26:33:839][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCServer\Server\LoadProtocol.cpp 1117 esv::LoadProtocol::SendSwapCompleteMessage]: * ServerLoadProtocol: Sending swap complete message
[03-10-2017 11:26:33:839][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCClient\Client\LoadProtocol.cpp 341 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer0: Received Swap Complete
[03-10-2017 11:26:33:839][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCClient\Client\GameStateThreaded.cpp 29 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread start: WaitForSync
[03-10-2017 11:26:33:884][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 1000 net::AbstractPeer::PreUpdate]: Message auto processing changed to false
[03-10-2017 11:26:34:267][E:\Jenkins\work