I'd like to give you guys a bit of an update to my issue, which I've anecdotally detailed earlier in the thread. First I'd like to again caveat that I'm not in any way a hardware guy, so if I spread any misinformation or if some of my hunches are mechanically impossible, please let me know so others may still be able to solve this problem and to let me know if I should take this problem to the devs' direct awareness.
So after days of battling crashes and testing, trying to diagnose, even losing windows startup a few times, I'm now about 90% sure that the issue is either with the Video RAM, or possibly a fault in the graphics card like a fractured solder. Since my computer has been able to recover from the graphical issues that have plagued it after the crashes, however, I'm leaning towards it being the VRAM.
I have experienced the lockup crash once playing Rimworld now, but the system froze to horizontal red lines, which are ever-present after the Divinity crashes until they randomly decide to go away after a random number of restarts, rather than the brown/black screen with vertical bars that the lock-up has in Divinity. I don't believe it's an issue with the graphics card itself, as it's pretty much impossible that a card could just start working again on it's own (I haven't even touched the hardware, just deleted drivers). I also don't think that this is actually a crash, as I've been unable to find any crash reports in the event logs, or any CrashDumps in the DOS2 bin folder. At one point my computer even stopped recognizing I had a graphics card at all in Device Manager and dxdiag, despite the fact it was displaying from it.
Despite all this, I have experienced the "crash" far more regularly and quickly (as well as for the first time) while playing Divinity, only twice in about 20 times while the game wasn't open, and only after extended periods of activity on the PC (4hrs+). I believe that something in the game causes or has caused a catastrophic failure somewhere along the line and that these failures - coupled with the constant need to reset and power cycle - have multiplied the damage. I don't mean this in any accusatory sense as it's obviously impossible that failures like this could have been forseen and it's possible that it only occurs with graphics cards that already have some damage/have a lot of hours of use on them. The devs aren't responsible for our graphics cards. But despite this I find that it's probably beyond coincidence that so many people have been experiencing very similar hard lock-up crashes while playing DOS2 (at least one more thread on the issue: https://steamcommunity.com/app/435150/discussions/6/3223871682610323272/ as opposed to the very few threads I've managed to find on the symptoms themselves, which all point toward VRAM or card issues and are pretty much only on hardware forums). I hope this can at least serve as a caution to some that, until we know for sure, if you have an older card you might want to avoid this title.
I understand this is kind of obscure and may not even be the fault of the game at all. It may even be possible that my feelings that the game is at fault are entirely impossible and completely coincidental, and my card could have just as easily had these problems on the desktop, but I feel that the fact that almost all of the crashes have occured in Divinity, sometimes as early as three minutes into the title, and that so many people seem to have the same or similar problems, it must be more than circumstancial that the game is somehow at fault. For these reasons I also expect it to not be looked at by the devs for a long time, if they even feel they have a responsibility to look into it. But hopefully we can find some answers soon because despite the hours and money I've put into trying to solve this problem, I really fucking miss playing Divinity.
Last edited by VodkaHellstorm; 03/10/17 12:17 PM.