Why is this happening? How, in the years of development, has no one noticed and corrected this?

It's Interface 101: If you're going to show the radius of an AoE skill, the things inside and only the things inside should be the things affected by the spell.

What is the point of trying to very carefully taking the time to aim the spell so that it ONLY hits enemies and does not hit allies when it just goes ahead and zaps them anyway?

And - pay attention here - No, I'm not talking about surfaces transmitting effects. The actual skills are hitting beyond the displayed radius. It's getting increasingly irritating as I'm playing.

There is no point in showing a radius if it doesn't match the actual effect. Please fix this.

***

Oh, and also, show the range and radius of skills as part of the tooltips. It's useful information. But the only way to see it is to try and use the skill. It should be included in the skill description. Common sense. Ease of use.

Last edited by Stabbey; 12/10/17 08:40 PM. Reason: edited for tone