I probably would have put off my plans to run a full campaign without the mods people have been putting out which is sad considering what a great tool it could be. Its almost like they thought people just wanter to make tons of small combat encounters and call it a campaign.
Thanks to some larger maps, creatures being added, and other mods its viable again. I feel that gm mode was a big part of the traction the game got from the get go ( and 100% the reason i bought it) but it doesnt feels like any things are being addressed. Instead, its all about the editor. You should not have to learn the editor to put a simple campaign together.
I understand the editor is a great tool but a lot of simple things should have been doable in gm mods like tweaking a skill or adding fire damage to a sword.
This was advertised to run a D&D campaign by Larian. The lack of typical fantasy races, creatures, and the inability to reroll characters should have kept them from pitching it that way. They go and show us this great gm mode video with Matt Mercer then we get the game and no goblins.
I think the game is good and gm mode is good though notnwhst it should have been.
Its frustrating that this forum is becomming the same comments over and over about the same issues without any real comment from Larian, just people saying well you have to go learn the editor.
Were starting the campaign this weekend or next we ill see how it goes.