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apprentice
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apprentice
Joined: Mar 2018
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Wait when you said that you are reading what is written here you meant written on this specific post or on every post including the ones in the suggestion category?
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stranger
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stranger
Joined: Apr 2018
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Hello friendos,
I like Larian games, but I didn't play DOS2 yet because I play Larian games only when they're getting to GOTY or GOLD editions. I wanted to know if DOS2 will be released as GOTY edition and when it will happen?
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stranger
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stranger
Joined: Dec 2017
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I really, really, really hope you make this version compatible with current saves. I've already put 100 hours in and I'm barely off the boat and exploring the main world. Now I want to put the game on hold and wait for this but I simply do not have the time to start over from the beginning.
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stranger
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stranger
Joined: May 2018
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I tried looking for something similar to what i will post but did not find it. There are 2 issues i would like to address: 1) An NPC should NOT know that an item, that isn't theirs, has the stolen label on it. It doesn;t make sense. 2) Glass Cannon, great talent. Why is it that NPC's know who has it, targets them every time and abuses them ridiculously? Any feedback would be appreciated.
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veteran
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veteran
Joined: Jan 2009
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1) NPC's probably shouldn't know, but it's not unreasonable that guards might get reports of thefts.
2) You can Examine enemies at any time and see their talent list. It even shows spoiler things like "Undead" on enemies who are apparently alive. You can see enemy Talents, they can see them on you.
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stranger
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stranger
Joined: May 2018
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thanks for replying stabby. i have pickpocketed people in 1 area, equipped the gear, went to a new area, pickpocket that person. send the gear to a toon of mine far away so the, " i have been robbed search doesnt bear fruit, then had them attack me because i have a stolen item on from someone else on the map. it doesnt make sense
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apprentice
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apprentice
Joined: Jan 2013
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Hey, so you read it all. Can you answer me the question about Sir Lora? Will there be a way for Pc players to get the squirrel companion too?
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veteran
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veteran
Joined: Jan 2009
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Hey, so you read it all. Can you answer me the question about Sir Lora? Will there be a way for Pc players to get the squirrel companion too? That could depend on how strongly Namco Bandai (the console publisher) feels about the exclusivity of the DLC.
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stranger
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stranger
Joined: Jul 2017
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If you are reading everything, then please, make a portuguese-BR translation to this game! The Brazilian Community need this!
Also, spanish =/= portuguese.
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stranger
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stranger
Joined: Jun 2018
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Does anyone know if you can do 4 player co op but use 2 ps4s with two people on each i know it has not come out yet on ps4 ?
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stranger
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stranger
Joined: Nov 2017
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Please, please, PLEASE, add cosmetic slots for gear. It's literally my only request, definitive edition or no it's really the only thing that I want. I understand the argument of this having an edge over other players in a PvP setting, but what about players who aren't interested in that and just play for the campaign? Could we just have cosmetics for single player only? Or maybe even a way to just inspect a player and their gear/stats? Please consider this, I know I'm not the only one who would welcome this addition let alone requesting it, people are even doing their best to mod this feature into the base game already.
Playing this game for 100+ hours and having to switch out cool looking gear for ones you dislike aesthetically, but have better stats is a real bummer for weirdos like me. Sorry if a bunch of people have posted this exact thing in this thread already.
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stranger
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stranger
Joined: Jun 2018
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Can we have a quest to save those poor souls in Arx sewers (except dewouring them)? I mean... its pretty sad to see even little child is trapped there. And that woman who asks to devour her... heartbreaking :(
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stranger
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stranger
Joined: Jul 2018
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Hi, i have a question. If I play divinity 2 definitive edition on ps4 with a friend online will both get the ps4 trophies? Seems very unfair if that wasnt the case.
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apprentice
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apprentice
Joined: Apr 2013
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It is too late for this DOS2, but in the next game can we please, please, please have proper necromancy (and summoning)? The spells we have don't really feel like a necromancer, they feel like blood spells mostly. Necromancy should involve summoning skeletons, ghouls, ghosts and other types of undead. Something I have really wanted to see is the ability to reanimate enemies remains so they will fight with the same ability/skills they had in life (no different from a dominate mind skill really, except they are undead, maybe give them immunity to poison). Would be cool if we could store them and use them for later. I know that we the reason to limit/reduce the number of summons was to prevent the game being bogged down, so what about during battles you are limited to one summon until a creature dies, but whenever an enemy dies a new summon slot opens up and you can summon another creature (limit is based on level and skill set). This way the total amount of characters will not increase more than the original battle. For necromancy you could have it require a corpse to turn into various undead creatures. So each new corpse, means a new summons.
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veteran
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veteran
Joined: Jan 2009
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The reason for limiting summons is not for performance reasons, but for balance reasons. The more characters on the player's side, the larger the advantage they have. Enemies only usually get 2 "standard actions" per character. If they spend those actions onto a disposable summon, which only costs AP to summon, That is a victory for the player, because it's actions not spent attacking them.
This is one reason why Summoner is considered a powerful archtype. Those Totems are all weak, but when properly placed, they either stick around to add extra damage, or the enemy attacks them, wasting their own actions for a totem which you can replace the next turn.
The "horde of summons" wasn't as unbalanced in Diablo 2 because it was a different game, it was a battle of Horde vs. Horde with no limit on how many actions each side could take other than health and mana. In DOS 2, each encounter is fixed and limited to only a certain number of enemies, and the amount of actions which can be taken is strictly limited.
It would require a very careful design to make a horde of summons not unbalanced in a DOS-like.
Last edited by Stabbey; 19/08/18 12:32 PM. Reason: Diablo 2
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old hand
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old hand
Joined: Oct 2017
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This is one reason why Summoner is considered a powerful archtype. True. In the Baldur's Gate and Icewind Dale games summoning is the single strongest type of wizard, the most troublesome to play against. You can easily tank a lich who spams invocation or necromancy spells fairly early in the game, but a lich who summons demons after demons to aid him can be a nightmare, even late in the game. The "one summon at a time" mechanics greatly mitigates this problem in Neverwinter Nights. However, personally, I'd like to at least have a wide *variety* of summons that I can choose from to adapt to different situations. I don't need to be able to summon hordes after hordes of monsters. The lack of variety is the one thing that kills the feel of being a *summoner* for me - you summon basically the same thing over and over. Giving him different abilities that are strictly tied to the four elemental schools doesn't quite cut it. I prefer different creatures, with varied appearances and interesting unique abilities that reflect their nature. Of course, they also have increasing overall combat capability to make leveling up as a summoner exciting.
"We make our choices and take what comes and the rest is void."
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veteran
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veteran
Joined: Oct 2016
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Summoning was much more fun in the first game for sure. Though Summoner is also the only skill tree that awards dedication, pushing it up to 10 gives you something speical, but that is a different issue.
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veteran
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veteran
Joined: Jan 2009
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However, personally, I'd like to at least have a wide *variety* of summons that I can choose from to adapt to different situations. I don't need to be able to summon hordes after hordes of monsters. The lack of variety is the one thing that kills the feel of being a *summoner* for me - you summon basically the same thing over and over. Giving him different abilities that are strictly tied to the four elemental schools doesn't quite cut it. I prefer different creatures, with varied appearances and interesting unique abilities that reflect their nature. Of course, they also have increasing overall combat capability to make leveling up as a summoner exciting. Summon Artillery Plant (Geomancer 3 [1 SP]) Raise Bloated Corpse (Necromancer 1) Raise Bone Widow (Necromancer 2) Totems of the Necromancer (Necromancer 5 [3 SP]) Summon Fire Slug (Pyrokinetic 3 [1 SP]) Summon Oily Blob (Polymorph 2) Wind-Up Toy (Scoundrel 3) Obviously you can't take points into all those schools, but you can pick a couple if you want variety in summons, and they all get benefit from summoning.
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veteran
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veteran
Joined: Oct 2016
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You could also add Ifans Wolf if you play Ifans as a summoners, though they are still inferior to the buffed version of the origin summon?
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old hand
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old hand
Joined: Oct 2017
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Eh I guess I'm just greedy but I find eight or nine is not plenty enough. Also, what I have in mind is something like a progressive summon tiers within the Summoning area, instead of grabbing a bunch of summoning spells from a bunch of different magic schools. It gives the impression the player is a wannabe summoner, a cheap imitation, instead of one who actually specializes in summoning magic. Basically I was thinking of something a little more focused and "systematic", but then you could say I'm too oldschool or too picky. That's fine.
Last edited by Try2Handing; 19/08/18 05:50 PM.
"We make our choices and take what comes and the rest is void."
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