I actually stopped playing this game for now because I can't bear the itemization anymore. I like the story. I like the combat. I like exploration. What I don't like is spending half of my play time in shops buying gear.
The horrible itemization even detracts from the enjoyable elements of the game. All joy of exploration is killed because my only revard is some trash I'll get rid of 2 levels later (best case scenario)/some trash I overlevelled long ago (worst case scenario). Combat is plain boring once you buy some decent gear and it's a cakewalk when you overlevel enemies (which I inevitably do because I like exploration).
I won't even mention how sometimes some really horrible gear is generated. What's the point of STR-based armor with +2 scoundrel and +3 finesse?
I have yet to see a single player praising itemization in this game so I don't understand why Larian is so insistent on keeping it unchanged.
I have thought of some tweaks that would make itemization more bearable for me (apart from replacing the diablo-style RNG with hand-placed loot that is):
1. The horrible stat inflation needs to be toned down. What purpose does it even serve?
2.There should be a way to increase item level through crafting with some common ingredients. Alternatively some unique items should automatically level up with the player.
3. A way to transfer modifiers from one item to the other would be nice.
4. Civil skills should never ever be on items apart from uniques. That's abusable.
5. That said, +skill items are pretty boring...
6. I was seeing too much legendary and divine gear when I stopped playing. Afraid to think what the endgame itemization will look like. Legendary and divine items should be almost completely removed from merchants. Why do I even need exploration if I can just wait an hour for merchants restocking (not fun btw)?
7. Unique items should have unique effects/modifiers that can't be found on random gear.
8. Please fix your item generator so that it no longer spawns STR armors with +3 finesse.