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#625851 03/10/17 10:43 PM
Joined: Oct 2017
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stranger
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stranger
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Joined: Oct 2017
Hello all,

So I'm currently working on a mod that allows the player to summon skeletons and what not. I have created npc templates to use for the GUID, but when I attempt to summon the NPC from my skillbook I created I have gotten a jumble of different error messages.

I copied over the stats and equipment from the main database, however I still have these two remaining error codes while attempting to summon my creature.

"Trying to make an item local but it is not allowed to be local! WPN_Dummy_For_Equipment"

"Trying to register statuses for equipment but inventory is missing"

I'm assuming for the second one I would have to somehow add a inventory to the creature, but I'm unsure as to how to do that. If anybody has any modding experience particularly on summons I would greatly appreciate some advice.

Joined: Oct 2017
Location: NW USA
journeyman
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journeyman
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Location: NW USA
Hello Nullnite,

I haven't actually tried creating my own summons yet but that was on my agenda, so I went ahead and did so tonight.

Pretty confident I know what's going on. You haven't assigned equipment to the summon, which is resulting in the errors, so fixing the one thing should resolve all your errors.


First, is the GUID of what you're summoning a Root Template that you copied and modified? I would recommend that above all else. Then you want to do a few things with the root template:

1) tag it as a summon. Whether that's a requirement, I'm not sure, but anything summoned has that tag so I'd do so. Just click on the tags and add SUMMON.

2) give it an equipment set. Choose something that sounds generic; in my example I have chosen Undead_Skeleton_Staff_Water to give my mage a water staff. It is my understanding & experience that this staff is automatically levelled appropriately. You can make your own equipment set in Stats>Equipment if desired. Since your summon is an NPC, remember not to worry about armor/etc.

3) give it a skillset, or give it individual skills you specify. Self-explanatory. Or you can create a skillset in stats.

4) assign it a (character) Stats set. Again, it's my understanding these stats alter automatically based on character level (as a summon, summon level matches summoner, so all good). Pick one you find appropriate.

5) since it is a summon, I would make sure Lootable is set to false. Also, Visual Set Indices at the top is where you choose appearance options for your summoned npc, if any. Make sure the root template ID you copy/create has the kind of appearance options you want.

Picture below for help. That should get you started well, though.
[Linked Image]

Joined: Oct 2017
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stranger
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Looks like I've given it a Summon tag, I've assigned it equipment, stats, and skills. Lootable is disabled as well. I'm not sure but I think it's not pulling something from the database because I haven't copied it over?

I didn't get this error until I reloaded my project, so if you want to replicate it I would try saving and reloading your project to see if that same happens to you.

Joined: Sep 2017
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stranger
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I have this problem where any list I create on the Equipment table would not apply to my new summon. Same thing happens when I copy and paste a pre-existing row from the shared table. Any ideas what's going on here?

Joined: Oct 2017
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stranger
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Narrowed it down to the error message:

Code: Trying to register statuses for equipment but inventory is missing.

Adding items to the NPC in root does NOT resolve the issue. Still troubleshooting.


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