Skill in question is Dragon's Breath. Wanted to remove the Dragon Head in the Dragon's Breath animation.

The last step I'm missing to make it work is getting the skill to use the new .LSFX file I created. I have created a package and a resource for it in the resource manager. I have added the effect and subset folders into the mod project and mod folder itself. I have tried renaming both the file and the resource in the resource manager but when changing it in the stat editor to the renamed files the game won't recognize the skill, or at least it will but ask for a resource to be generated again for it.

I would remove the dragon head by removing the file itself from the cast animation, but that takes away the sound effect of a dragon shooting fire.

I'm a big dummy, so if someone could explain this to me in a step-by-step or like if I was five (though I'm willing to bet five year olds know better than me at this point), I would greatly appreciate it.