I am about 11ish lvl playing lonewolf with a friend on Tactician. This is our first playthrough and i am building a mage around the talent that lets you crit with spells. I can already see how easy it is getting to stack up on Critchance items so i was wondering how the crit modifier calculates in this game. Say i have a base damage of 100 and i add 2 points into INT i will have 110 dmg. If I then add 2 points into scoundrel will it then be calculated by the base damage of 100 and just add that or will it use the final damage of 110?
Such rambling i am sorry lol. Would it be 10×10x100 or only 20x100?
Does high ground bonus work the same?