stat bonus apply for the source damage.
So 1 int bonus = 5% bonus
1 fit bonus = 5 % bonus.
You have skill benefit from both stat so it go like : (0.05 + 0.05)x 100 + 100= result

Critical damage apply for total damage (above ''result" damage, or final damage as you said).

I think high ground work for the source damage.

Last edited by Violet Gekko; 04/10/17 12:58 PM.