As far as I remember, no enemie in Mass Effect both kind of 'armor'. Either they have 'armor' wich is an additional healthbar an lowers impact of damage, against against armor breaking attacks. A shield replenishs itself after a short while, but not reduce the incoming damage, if I'm not mistaken. Also there are several skills that are extremely effective against the specific type of armor. So depending on the enemies you will meat, you can take a different loadout of skills and team mates on every mission. So saying it is the same deal, is just wrong.
You probably could say, one of my suggestions would make the armor system more like Mass Effect:
Join those bars together and give the new bar 3 states:
physical, neutral, magical
Physical armor gets only half damage from physical attacks (warriors), magical only half damage from magical attacks (mages), neutral armor gets normal damage from both kinds (archer, rogues, etc.) or alternative neutral gets only half damage from both, but offers in general lower numbers of armor. Not sure what would be better.
Heavy armor will give you physical armor, leather/light armor neutral and mage clothing magical.
Also there were probably dozens or even more suggestions, how to make CC better or the armor system more appealing.
@Ingiz13:
Of course I know, that my opinion is not the only right. I prefer the D:OS1 way of handling CC, other prefer the D:OS2 way. But only a minority seems to find the current system absolutely perfect. Also I think, I never imposed my wishes on anyone, I only argued why it and many other things make D:OS2 to a disappointing successor for D:OS1 for me and my friend. So don't put stuff in my mouth just to prove your point.
Anyhow I have so far nobody seen, who thinks that the current attribute system is fullfilling or that the talents are perfect as they are. Or anyone who says, that the stats bloat in endgame enriches the game experience.
I also don't like, how Larian seems to be handling the issue with all those delayed Collector Editions. It just proves even more, that only reading is not enough.
Anyway you seem to be confuse something:
Physical is not bad at AoE, Scoundrel may be bad with it, but that is pretty logic. But Warfare and Huntsman have many options to attack more than one target. Not without reason there were cases in EA, in which a warrior wiped all enemies in one turn with the old Warlord version.