Larian Banner: Baldur's Gate Patch 9
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For some discussions
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I think Leadership could be a Battle Cry spell or something
And i dont know why do we need movement speed in this game having 13 spells to relocate yourself in battle, but its another problem not related to character sheet hybrid synergy.

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Last edited by Roamer; 03/10/17 04:06 PM.

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So physical/magical resist means Lowered damage?

CC resist for sure won't happen.

So with 10 points in shield you would be only moveable 50% of your base now? sounds pretty harsh.

Lore master gives +1 Pet pal? There is only one level of Pet pal. Would you want to introduce more levels of Pet pal? with level 1 you can only talk with rats?

The damage increase connection with Str/Agl would kind of reduce viability of class mixing there.

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Originally Posted by Kalrakh


1.So physical/magical resist means Lowered damage?

2.CC resist for sure won't happen.

3.So with 10 points in shield you would be only moveable 50% of your base now? sounds pretty harsh.

4.Lore master gives +1 Pet pal? There is only one level of Pet pal. Would you want to introduce more levels of Pet pal? with level 1 you can only talk with rats?

5.The damage increase connection with Str/Agl would kind of reduce viability of class mixing there.


1.yes
2.why not?
3. Yes, the more u learn Combat with Shilds the more u understand for what purposes shild was created - for carefull aproach and dmg reflection, so u become more slow but carefull and strong. W/o sword in main hand u know that u could only block dmg - so u are more concentrated on this. But take a sword - stop being too concentrated, plan counter attacks and as a result become more fast. Anyway its an exemple of posibility of the minus stats. And to move Retribution Combat art to it right position in character sheet.
4. You could have multiple levels of Pet pal - like different pet languages, or it could be dependeble of creature level or something. Anyway current Pet Pal is musthave, and Civic talents needs to be combined.
5.Why do u think so? STR+INT (50/50)= battle mage with good resists. AGL+INT(50/50) = some Shadow blade or another Mage who likes crits. STR + AGL(30/70) = classic rogue with good dodge. STR+AGL (80/20) = warrior with good initiative. STR+AGL (50/50) - archer, etc. Same result as in current system but more laconic. (+memory in INT for exemple)

And i realy dont like current 10 kg max weight on STR, cos in a game with tons of loot u cant play parties w/o Warior

Last edited by Roamer; 04/10/17 06:41 AM.

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A band aid.
But rest assured that your ideas will may see light in the after life.

6 AP max is what making the game tediously boring and bloated with stats.

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A mix of good and not-so-good ideas.

ATTRIBUTES
- I'm pretty wary about returning mages to the One Stat to Rule Them All days. Your system would let them pile all their points into INT and having a ton of skills, making them super-flexible.
- 1% dodge per point of AGI is probably too much. Right now, at level 13, I am sitting at 51% Dodge, in a system where I don't get bonus 1% Dodge chance. With it, I'd be over 70% chance to dodge. Cut it back to 0.5% chance to dodge per point of AGI.
- I'm opposed to returning to random chance to resist/inflict CC.

ABILITIES
- What's "curses resist", again, random CC, no thanks.
- Summoning gets +10% per point currently because it does NOT get any benefit from points into attributes, and it doesn't look like your system changes that.
- At one point I did propose a Slow and Steady Talent which doubles your armor, but cuts 2.5 meters off your movement. But regardless about whether that's a good idea or not (it probably was not), it's a bad idea because of the way the AI works to ignore highly armored targets.

SOCIAL
- I don't understand what this category does. Are you combining Bartering and Persuasion into the same thing? Oh, you are combining different things into one Civil Ability.
- What does +1 Pet Pal do? I guess you want to do a significant change to the way Pet Pal works? ...I think that's a bad idea, since Pet Pal overall doesn't seem to give a great deal of mechanical benefit.

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It could be less then 1% of dodge (all depends of ingame itemization), i put that number just to show 1% ph.resist = 1% dodge =1% mag.resist.
Mages needs not only INT to rule the world, they could need AGL for more dmg, or CON for more sustain
Curses resist is against cursed effects (and not "again random CC" - always random CC!)
Bartering and Persuasion are all about how u talk with a person
About Pet Pal i answered already in previous msg

Anyway its not the super-dupper balanced system (just 15 mins of work) - it representing an idea
for hybrid classes to be better
for simplification of some unnessesary features
for that damn 10 kg on STR only characters (CON is better choise for that purposes)
for Memory as a separated stat (Even warrior should have some INT to learn and not forget his combat abilities)
for separated pairs of Social stats that players always took (like Bartering and Persuasion both increasing items cost, or Sneaking and Thievery)
for almost useless WIT as a separated stat (to see hiden things is more Social than Battle ability)
for OP 10% lifesteal per point
etc

And its open for discussions

Last edited by Roamer; 05/10/17 09:19 AM.

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