i actually agree with pretty much all of this

another issue i have is with the bone widow

i'm currently running through the game with a necro mage which has been a noticeably weaker build than any previous character i've made. a consistent issue is how weak the bone widow is. why is its strength dependent on summoning level, an entirely different tree, rather than necromancy level? i've purposefully avoided putting points into summoning and while bone widow isn't necessarily "bad" it's certainly not as good as it should be with 8-9 levels into necro, and i'm only at the beginning of the second act. if it doesn't scale better with levels, i imagine it will be nearly useless as i approach the end of the act, especially since it starts with no magic armor

i don't like mixing summoning and necromancy because it renders the bone widow redundant, i'd much rather use an incarnate champion with infusions than the bone widow (you can only have one out at the same time), so that leaves the bone widow in a strange position. my only real use for it has been on summoning characters that are wearing necro gear and haven't reached 10 in summoning yet, which is very niche and weird. i don't want to put a few points into summoning just so that one single skill becomes better at the cost of not improving the rest of my skills, so why didn't they just have it scale reasonably with necromancy instead of tying it to a completely separate tree?

Last edited by miaasma; 04/10/17 04:33 PM.