GM MODE/MENUS/GAME
1)Menus are in SWF.....WTF (uneditable, unchangeable, etc...)
2)A new player can't play when he join an ongoing custom campaign if it already started and the rest of the players moved from the starting point/map/level, there's no PC creation, that means you can't create a new character if yours get killed. Also the GM can't help you do reroll since he can't change your race
4)You can't change the color of the surface painted effects, they change the color when they change the properties, but again, no color picker, no properties chooser.
5)You can add vignette images easily, but you can't import music nor sound effects, also, theres NO LOOP BUTTON. In addition, STOP/PLAY buttons work a weird. When you play a song you can't stop it right away, losing control ot the atmosphere if you missclick.
6)I Understand that the main campaign is made for 4 heroes, but pushing that limitation through players' throat in custom campaigns makes no sense
7)When you play between Steam and GoG you choose direct connect, it gives you a connection ID, that you give to your friend, a normal human would press ctrl+c and ctrl+v to paste it on place but someone actively disabled cntrl+v and programmed a button to paste from clipboard Yes, it sounds stupid and minor, but it says a lot of the weird design philosophy they have at Larian.
8)Different players can't be in two different areas (scenes)
9)Item creator is vague, you can't see how is the object you make in game until you make an NPC equip it (no preview). Also you have to create it from a copy of a previous object instead of picking the model and create it from scratch
10)No ingame Wizards for creating NPCs, encounters, improvised dialogs, etc.
11)If you create an NPC in the game master mode, you can't set emotes, patrol waypoints, or make him sitting on a chair
12)Unable to control several npcs at once
13)Unable to control encounter difficulty in an easy way.
Addressed by Kevin
here and posting them there for tidy purposes.