Love the order of how the fights go now, so much more balanced gameplay.
The highest init overall goes first call them Team A.
Then Team B's highest goes next.
Team A's 2nd Highest.
Team B's 2nd.
Team A's 3rd.
Team B's 3rd.
Team A's 4th.
Team B's 4th.
Etc.
If teams are unbalanced, the rest go at the end in succession.
Any summons seems to go immediately after the person summoning.
Subsequent rounds they are rolled into the above.
Summons seem to have pretty high init.
To me this is superior to DOS1 where most of the time your whole team went first (faceroll) or went last (facerolled). Sometimes you got a mix, this way you always have a mix. It still is powerful being the first up to bat, it isn't one move for one move, as we know 4-6 AP can be several moves. I think there is an argument of one move period per and then next. Hey another built in mod option!
To note: I have modded wits to give 2 Crit and 2 Init per point, so it has a bit more value than what vanilla DOS2 has.