Originally Posted by Johnny_Devo
I think the solution is as easy as taking a page from DnD's book.

Combat starts, roll initiative; result = 1d20 + (wits - 10)

Higher wits will *tend* to go first, parties that invest no points into wits won't be blown out of the water by all enemies acting first, and parties that invest everything into wits won't walk all over the enemy.


That is why that isn't a good solution and that is DOS1. The issue is the fights are too determined by this solely. Here is what we got from DOS1. Load up on Init and AP. Unstoppable force. They addressed both correctly imo. That is the problem with giving too much a good thing, some can't take being restrained for the greater good afterwards.