Lots of interesting feedback on my mod, thanks everyone.
The issue that prevents me from playing that way is that the relative strengths of physical vs magic aren't preserved. Somehow physical attacks are better after the mod is applied, making an uneven balancing even worse.
I just released a "fix" that slightly increases the scaling of magic damage by increasing the damage bonus from magic abilities from 5% to 7%. I don't know if these numbers are exactly right, but they should help some.
Interesting that people are finding the game easier after installing different variants of my mod. You may consider my Enemy Randomization mod to increase difficulty (though it certainly is a big change.) Are ya'll playing on Tactician?
Maybe I just have a crappy party, but I'm finding the game very satisfyingly difficult, at least at level 10. I'm using the No Scaling version (plus a whole bunch of my other mods

Not to toot my own horn, but it just feels way better knowing that my characters and enemies aren't becoming more powerful in an arbitrary way, but because of more access to skills and more nuanced gear.