That is why that isn't a good solution and that is DOS1. The issue is the fights are too determined by this solely. Here is what we got from DOS1. Load up on Init and AP. Unstoppable force. They addressed both correctly imo. That is the problem with giving too much a good thing, some can't take being restrained for the greater good afterwards.
Yeah, it's like, why even have stats at all in this game? Just delete stats and scale your attributes for you. Punish people for wanting to go first! Yay!
Sounds like fun!