Originally Posted by Dark_Ansem
GM MODE/MENUS/GAME

2)A new player can't play when he join an ongoing custom campaign if it already started and the rest of the players moved from the starting point/map/level, there's no PC creation, that means you can't create a new character if yours get killed. Also the GM can't help you do reroll since he can't change your race

I'd like to know what (if at all) is exactly the engine's limitation?
You can't enter character creation again, because that's a new level? =>
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8)Different players can't be in two different areas (scenes)

Well, that's simply an engine's limitation. I guess we have to live with that, though I have to say areas can be pretty huge and still be playable. And there are ways to create different regions and terrains in one level. This game is not made for persistant worlds. But actually i like even the concept of having small levels (this is not a limitation, you are free to create huge plain levels in the editor to use in the GM Mode). GMed campaigns isnt about running around, but imho having one meaningful scene.

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9)Item creator is vague, you can't see how is the object you make in game until you make an NPC equip it (no preview). Also you have to create it from a copy of a previous object instead of picking the model and create it from scratch

I'd like to have an option to cycle through the visible sets of an item / weapon

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10)No ingame Wizards for creating NPCs, encounters, improvised dialogs, etc.


Place an NPC, deactivate it (can you deactivate items?), and then manage it isn't such a bad workflow

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11)If you create an NPC in the game master mode, you can't set emotes, patrol waypoints, or make him sitting on a chair

I second that. I dont need to have real scripting functions (this is not enables in GM Mode) but having a order queue for NPCs (cick here and there) to create "patrols" (a loop function could be cool)
Emotes is a must. For PCs and GM / NPCs

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12)Unable to control several npcs at once

Yes we need that. Generally would be nice to give orders to NPCs without possessing them (see 11 and sit chair)


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Addressed by Kevin here and posting them there for tidy purposes.

You shouldn't have deleted the GM part from the original post as Kevin is quoting them, and it is confusing now.
I copy Kevins comments in Spoiler here:
Originally Posted by Larian_KVN
Long post incoming!


A GM issue, not editor-specific. I tend to agree with this and would certainly encourage posting this as feedback on the GM forum smile

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15)Fog/Map limit: For avoiding seeing the border of the map you have to create a HUGE map and make the playable area too tiny. Background at the edge of the map should be black to avoid breaking the illusion.


Actually, one tile around the actual map is enough. The Sandbox is a nice example of that. Also, if you look at our Level Creation Tutorial Video you an see that the area around the level indeed turns black. You can also work with Region Triggers to simulate several separate regions, with everything outside the region being blacked out. We'll address region triggers in a more advanced tutorial video later on.

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16)No wizards for creating stuff, that's a main issue, you should be able to create things easily if the wizard could do the scripting for you (like it should), ej: create an ability, check it's effects, attach an FX to it. Or create a new class.


Already addresssed in 8)

[b] Game Master

I would suggest discussing this on the GM forum, but I'll address them as best as I can for the sake of completeness.

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1)Menus are in SWF.....WTF (uneditable, unchangeable, etc...)


That's our engine. We use flash. My apologies if you wanted to publish UI changes. You are still full and well able to extract and change the flash files locally. But there will always be code support to interact with the UI layer, so you can change visuals, but adding new buttons with custom functions will indeed not be possible.

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2)A new player can't play when he join an ongoing custom campaign if it already started and the rest of the players moved from the starting point/map/level, there's no PC creation, that means you can't create a new character if yours get killed. Also the GM can't help you do reroll since he can't change your race.


Indeed a limitation of the current feature set. Feel free to leave your thoughts on the GM forum. We are aware of this and would certainly value feedback on how to improve it. smile

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4)You can't change the color of the surface painted effects, they change the color when they change the properties, but again, no color picker, no properties chooser.


Fire is red, water is blue? Changing those colors? If that's the case, then no indeed. I would also advise against that as surfaces are an intricate part of the combat system and visual feedback of what a surface does is tied closely to the fact that the color corresponds to real-life.

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5)You can add vignette images easily, but you can't import music nor sound effects, also, theres NO LOOP BUTTON. In addition, STOP/PLAY buttons work a weird. When you play a song you can't stop it right away, losing control ot the atmosphere if you missclick.


A known limitation that will be improved smile

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6)I Understand that the main campaign is made for 4 heroes, but pushing that limitation through players' throat in custom campaigns makes no sense


Not really enforcing the limitation because we just want to, but because that's part of the game, the ui, the performance etc. That said, N-player support for GM is an awesome feature I would certainly be vocal about on the GM forum smile

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7)When you play between Steam and GoG you choose direct connect, it gives you a connection ID, that you give to your friend, a normal human would press ctrl+c and ctrl+v to paste it on place but someone actively disabled cntrl+v and programmed a button to paste from clipboard Yes, it sounds stupid and minor, but it says a lot of the weird design philosophy they have at Larian.


Fixed in one of the following game patches smile

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8)Different players can't be in two different areas (scenes)


Nothing we can do about that, sorry. The way the engine/system works.

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10)No ingame Wizards for creating NPCs, encounters, improvised dialogs, etc.


The drag/drop principle would be heavily slowed down by step-by-step wizards, in my opinion. But again, GM thread is the way to go. That aside, The Hungry Journey (our example campaign) has a lot of stickers with help and explanation on how to create and run a GM Campaign and our GM Tutorial Video also contains a wealth of knowledge smile

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11)If you create an NPC in the game master mode, you can't set emotes, patrol waypoints, or make him sitting on a chair

12)Unable to control several npcs at once


Again great feedback smile Be sure to compile it in a thread in the GM section!

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13)Unable to control encounter difficulty in an easy way.


[Linked Image]

The encounter panel allows level managing for entire groups and singular enemies in that group. If anything is missing there, feel free to compile some possible improvements into a GM thread smile Again, we'll be happy to hear you're feedback on the subject.

Phew, *cough* ... *drinks 2 liters of water*... that was a looooong post smile

Sincerely,
Kevin


For me the most important features,(without repeating too much the OP):

  • text bubbles (emotes)
  • increase number of players
  • multiple GM. At least one Santa's little helper GM slot which maybe hasnt full control, but can place objects / characters
  • open ongoing campaigns with the editor
  • character export / import; character delete / reroll
  • camera features (giving the players at certain points a different camera angle than the classic top down. could be even while players are immobile


Last edited by morez; 04/10/17 11:27 PM.