Long post incoming!
A GM issue, not editor-specific. I tend to agree with this and would certainly encourage posting this as feedback on the GM forum

15)Fog/Map limit: For avoiding seeing the border of the map you have to create a HUGE map and make the playable area too tiny. Background at the edge of the map should be black to avoid breaking the illusion.
Actually, one tile around the actual map is enough. The Sandbox is a nice example of that. Also, if you look at our
Level Creation Tutorial Video you an see that the area around the level indeed turns black. You can also work with Region Triggers to simulate several separate regions, with everything outside the region being blacked out. We'll address region triggers in a more advanced tutorial video later on.
16)No wizards for creating stuff, that's a main issue, you should be able to create things easily if the wizard could do the scripting for you (like it should), ej: create an ability, check it's effects, attach an FX to it. Or create a new class.
Already addresssed in 8)
[b] Game Master
I would suggest discussing this on the GM forum, but I'll address them as best as I can for the sake of completeness.
1)Menus are in SWF.....WTF (uneditable, unchangeable, etc...)
That's our engine. We use flash. My apologies if you wanted to publish UI changes. You are still full and well able to extract and change the flash files locally. But there will always be code support to interact with the UI layer, so you can change visuals, but adding new buttons with custom functions will indeed not be possible.
2)A new player can't play when he join an ongoing custom campaign if it already started and the rest of the players moved from the starting point/map/level, there's no PC creation, that means you can't create a new character if yours get killed. Also the GM can't help you do reroll since he can't change your race.
Indeed a limitation of the current feature set. Feel free to leave your thoughts on the GM forum. We are aware of this and would certainly value feedback on how to improve it.

4)You can't change the color of the surface painted effects, they change the color when they change the properties, but again, no color picker, no properties chooser.
Fire is red, water is blue? Changing those colors? If that's the case, then no indeed. I would also advise against that as surfaces are an intricate part of the combat system and visual feedback of what a surface does is tied closely to the fact that the color corresponds to real-life.
5)You can add vignette images easily, but you can't import music nor sound effects, also, theres NO LOOP BUTTON. In addition, STOP/PLAY buttons work a weird. When you play a song you can't stop it right away, losing control ot the atmosphere if you missclick.
A known limitation that will be improved

6)I Understand that the main campaign is made for 4 heroes, but pushing that limitation through players' throat in custom campaigns makes no sense
Not really enforcing the limitation because we just want to, but because that's part of the game, the ui, the performance etc. That said, N-player support for GM is an awesome feature I would certainly be vocal about on the GM forum

7)When you play between Steam and GoG you choose direct connect, it gives you a connection ID, that you give to your friend, a normal human would press ctrl+c and ctrl+v to paste it on place but someone actively disabled cntrl+v and programmed a button to paste from clipboard Yes, it sounds stupid and minor, but it says a lot of the weird design philosophy they have at Larian.
Fixed in one of the following game patches

8)Different players can't be in two different areas (scenes)
Nothing we can do about that, sorry. The way the engine/system works.
10)No ingame Wizards for creating NPCs, encounters, improvised dialogs, etc.
The drag/drop principle would be heavily slowed down by step-by-step wizards, in my opinion. But again, GM thread is the way to go. That aside, The Hungry Journey (our example campaign) has a lot of stickers with help and explanation on how to create and run a GM Campaign and our
GM Tutorial Video also contains a wealth of knowledge

11)If you create an NPC in the game master mode, you can't set emotes, patrol waypoints, or make him sitting on a chair
12)Unable to control several npcs at once
Again great feedback

Be sure to compile it in a thread in the GM section!
13)Unable to control encounter difficulty in an easy way.
![[Linked Image]](https://i.gyazo.com/151ee32749b54e6c688d833cd5f83e9f.png)
The encounter panel allows level managing for entire groups and singular enemies in that group. If anything is missing there, feel free to compile some possible improvements into a GM thread

Again, we'll be happy to hear you're feedback on the subject.
Phew, *cough* ... *drinks 2 liters of water*... that was a looooong post

Sincerely,
Kevin