Not to mention, and i digress here... but since the turns have been "compacted" by reducing the total AP (compared to D:OS), and AP is shrunk down to max 6, it makes skills which add a buff much more underwhelming if they only last 1 or two turns... what good is it to use 2 AP to buff myself 25 percent increased damage (and make 3 attacks)... when I could use that AP to.... make a 4th attack instead... derp. I understand AoE attacks give you more total damage, and buffing say whirlwind by 100 percent is not apples to apples with my 3rd/4th attack. Skill as it stands needs to last 3 turns MINIMUM.

Last edited by AussieKSU; 04/10/17 11:39 PM.