I'm pretty sure their focus is:
1. Campaign bug fixes.
2. Balance and skill tweaks.
3. The Editor and tutorials for it.
4. Something else.
5. Something else.
6. What's for lunch tomorrow.
7. Something else.
8. GM Mode.
I'm sure it's not really that bad though and they probably just don't want to make us promises they might not be able to follow through on. I will admit that the basics behind GM Mode and great and I'm still making a campaign to be played starting next week thanks to the modding community. I just feel there are a few key things that would push it over the edge and possible even steal some of the virtual tabletop market.