Originally Posted by Stabbey
Originally Posted by Horrorscope
That is why that isn't a good solution and that is DOS1. The issue is the fights are too determined by this solely. Here is what we got from DOS1. Load up on Init and AP. Unstoppable force. They addressed both correctly imo. That is the problem with giving too much a good thing, some can't take being restrained for the greater good afterwards.


Okay, but here is the problem: They made that change too late in the process and they left all the old remnants of a system where Initiative actually mattered still in the game.

The Wits stat has been stripped of most of its original use, and is an attribute which is actually detrimental to take on more than one character - even if they are using the same build. Wits either needs a major rework, or should be removed from the game. Initiative is still an affix which can appear on items even though it's almost always useless.


I get the point and don't disagree, making it more worthy than stock would be nice. But not at the expense of losing Team A,B,A,B, that is a great idea and needed.
But to me losing flipping sides per turn wouldn't be the answer.