Originally Posted by Alexstrasza
Originally Posted by Horrorscope
That is why that isn't a good solution and that is DOS1. The issue is the fights are too determined by this solely. Here is what we got from DOS1. Load up on Init and AP. Unstoppable force. They addressed both correctly imo. That is the problem with giving too much a good thing, some can't take being restrained for the greater good afterwards.


Yeah, it's like, why even have stats at all in this game? Just delete stats and scale your attributes for you. Punish people for wanting to go first! Yay!

Sounds like fun!


Personally I don't think DOS1 should have worked the way it did with init. TB is trying to mimic a real mechanic, but in a micro-controlled way. I find this more like chess and much better vs putting Init on steroids so I can ramshackle the AI. We all have our opinions on it.

To me just bumping up 1% more on Critical starts to make Wits nice. It is still good to get your team out front on the "Who moves first" order.

Last edited by Horrorscope; 05/10/17 12:21 AM.