I re-purpose a lot of items from the Root Templates menu to serve a purpose different from their original. When I do so, I want to make it so that the objects cannot be interacted with in any way possible. I've checked through the sidebars for these objects, but couldn't find anything that worked.
For example, I have a door laying in a pile of rubble. Whenever the player approaches the door, it automatically opens into the ground. I do not want this to happen - I want it to have the same static nature as the rubble. In another instance, I have an object that the game lets the player pick up into their inventory, but I want that object to be static.
How do I do this?