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Joined: Jun 2017
Nezix Offline OP
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Joined: Jun 2017
Ok, I'm trying to make something very similar to Phoenix Dive except Aero themed.

Short version:
- I want an electrified water circle
- I want it to electrify other water if it overlaps
- I don't want the empty hole that Phoenix Dive has in the middle.

From the wiki on Skill Properties:
Quote
Surface creation, in the form of CreateSurface,Radius,?,SurfaceType,Chance,Duration?


Skill properties of Phoenix Dive:
CreateSurface,2,,Fire,100,1

That 1 I've highlighted is described as duration in the wiki but that's not true here. It seems to control there being a hole in the middle of your surface. With a 1 you get a fire ring, without it, you get a circle.

Attempt 1:
CreateSurface,2,,WaterElectrified,100,1
- Electrifies touching water only if just the edges overlap. If instead I land right in the middle of a big puddle nothing get electrified. My character is shocked.
- Has the hole in the middle I don't want.

Attempt 2:
CreateSurface,2,,WaterElectrified,100
- Removes the hole
- Always shocks my character (this is fine)
- Never electrifies itself or other water surfaces.

I tried adding things like Electrify; in there as well and saw no difference.

Ideally this would also electrify any steam clouds that it contacts as well but that can wait until the first parts are ironed out.

Joined: Jun 2017
Nezix Offline OP
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OP Offline
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Joined: Jun 2017
Well that's awkward. I closed the engine for something else, made an icon change and thus restarted the Sandbox and all that and now it works just like I want. I can't think why some of the changes would take each time I changed the skill and saved and re-entered Switch Game/Editor mode but clearly something else wasn't updating.


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