Hey Kevin, thanks for the post!

I think I posted the problem I had in another thread, but after re-reading that thread I think they were talking about generic NPC characters, not character origins.

My post reads as follows:
Quote
When I place a character using the root template Humans_Hero_Male base, and then check it as global and modify it's base appearances (face/hair etc, using only already-existing ones), and do literally nothing else to it, in character creation the character does not have the appearance I select--just some generic appearance, and if I start the game with this character origin it remains in the SYS_CharacterCreation level and doesn't proceed to the Fort Joy tutorial ship (the character I made doesn't even go into my party and no menus are accessible).

No idea what's going on there. There must be something more needed than just checking Is_Global, and the GUID used by the template must have such settings, but you can't search in the editor by GUID that I'm aware of to look and see what other settings are going on.

Any help is greatly appreciated. The template works fine when pulled directly as is, but once I change the GUID (which is the same as UUID I'm assuming? I've never seen UUID anywhere in the editor), everything goes downhill with the above.

Thanks in advance!