Well good to see Alexander doesn't require cheese like in EA; the battle was fair and square. First attempt failed horribly since I teleported over and the teammates blitzed to my location, triggering the fight with everyone spread out without my intention... but upon reload and starting intentionally (on the ridge near where the Voidwoken spawns) all worked out fine, even if it was on fire 24/7 (to more harm to the enemies than me). My 2 seeker allies where pretty much pummeled to death though. Once the Voidwoken appeared, rather sooner than I expected, every enemy turned to it, allowing me to just mop them up one by one leaving a severly weaked 1-shottable Voidwaken once all where dead. Definitely better than the horrors of EA.

Last few commentaries on Joy Island till I venture new-found never played before lands and get probably horribly lost like the swamp still did to me even if I played it before 0_o

*The girl from the ship and beach. I freed from the bloodstained dungeon, by lifting the exit? Then I saw her run off and nothing. Just dissapears after freeing her??? Feels unfinished. Same as slug and bear cub smirk
*Can't say I'm a big fan of the way you handle post-event dialogue, which is very poorly. It's that I played EA but the woman near the Shrieker/Gareth just going "I almost shot you" then running into nothingness (I followed her and she blew up near the slugs so I reloaded and tried again only to find she just vanishes there regardless) feels awkward, aswell as the rat that randomly goes "You chicken!" if talking to it after killing the Voidwoken. Then the rat near the Shriekers is handled better, in EA it had no awareness of surviving, in this release version it just is untalkable if it survives. Still not the best sollution.