Hey Mates,
First....sorry for my bad english but i cant find an adequate forum in my country.
I played first days in normal mode and had much problems with enemies so i restarted and read skill-/charbuildtopics.
I know i dont need to, because i can reskill later, but i also missed some quests and i want do all of them because i like the game so much (best RPG ever / oldschool baldurs gate style).
I made a plan for my party to get in tactical mode later but i am worried about beeing competitive in endgame and maybe some dlc coming later.
So pls check out my build suggestion (concentrate mainly on magic damage):
(Fighter) Full Warfare + Polymorph to tank damage and block enemies
(Conjurer) Full Summoning + ?maybe Aero
(Enchanter) Hydrosophist + Aerotheurge
(Magician) Pyrokinetic + Geomancer
1. Question What would be a good skill for my Conjurer
2. Question Its useful to have a fighter if the rest is dealing mainly psychical damage (can i deal instead also this kind of damage with him with the same damage like 2h weapons with 2h staves?)
3. Question Are These 4 Fitting together and which 3rd skill i maybe should add
Thx for your answers
Last edited by Wikinger; 05/10/17 08:12 AM.