Ive been playing around with a few builds in ACT 2, currently lvl 12 on my first playthrough so if anything somehow changes later id love to know.
Ive tried a rogue build and a 2h warrior build both with a few Points put into Aero and Poly for utility reasons. However looking at the stats i cant see how a rogue could ever Come close to the warrior.
Lets start with STR vs Finesse. STR allows u to use a wide variety of weapons while the Rogue is stuck with daggers. So realistically the warrior is much easier to gear and will have the better weapon in the majority of time. As an added bonus Polymorph just so happen to scale with STR!
Now lets take a look at how to build a high dmging melee guy. Rogue vs Warrior. Rogue have crit backstabs. This is an advantage only in the first ACT, lvl 12 i managed to get my warriors Critchance to 76% without much effort. Warrior need only or rather should only pump their points into "Two handed", this is where the rogue gets shafted hard. 10 points spent for the warrior equals 20 points spent for the rogue. Two handed gives u BOTH 5%dmg and 5%crit dmg per point, while the rogue have to put points into both dual weilding and scoundrel to achieve the same results. The xtra dodge is irrelevant right now.
Dual weilding also add a -50% dmg penalty to ur off hand weapon.
Am i missing something important or is there just no way to keep up with two handed STR guys in this game? Might try ranger out to but i can see them getting the same problem as rogue to a slightly lesser degree since they have a higher dmging weapon wich also can take advantage of height bonuses.