Originally Posted by Noctro
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I'd like to know what (if at all) is exactly the engine's limitation?
You can't enter character creation again, because that's a new level? =>

That's the problem


I meant level in sense of scene.

My question was if the engine so far is really limitating a character infinitely bound to a (save)game.
OR if you cannot reenter char creation to select name / race etc.. because this needs to be a different scene. This could be solved with a kind of lobby / hall of heroes scene the GM is deleporting everybody to introduce the new player.
BUT yes if the char slot is occupied for good and all because of deeper engine functions, which will not be possible to change, that would be a let down. Though I already see workarounds.
The question always stays what are real engine limitations (like all players in one scene, all walkable stuff / AI Grid has to be done beforehand in editor) and what could be easily changed (Race / Name / N-Player / N-GM? / create some stuff like Patrols which normally would require scripting in editor / opening a GM campaign with the editor with some save game export import tool?)


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multiple GM. At least one Santa's little helper GM slot which maybe hasnt full control, but can place objects / characters

You can invite people as secondary GM, I think


I tried that with no success. I guess it is meant that there is a "invite" button for the Game Master. Please proof me otherwise.