Ok(changed to this):

(Fighter) Full Warfare + Polymorph or (Cleric) Hydrosophist + Geomancer
(Conjurer) Full Summoning + Necro + Hydro
(Enchanter) Hydrosophist + Aerotheurge
(Magician) Pyrokinetic + Geomancer

Still not sure about the ability of the Fighter to deal also same amount of magical damage with staves.
But i am sure the conjurer is also a physical damage dealer if i want...so i have 2 phys and 2 Magic without the cleric.

At start the mages seems UP and at the end they are OP. Maybe i should reskill a party after Level 10 to 4 magical chars and start with 2 physical 2 magical?


Last edited by Wikinger; 05/10/17 09:05 AM.