Originally Posted by Lady Cassandra
Originally Posted by miaasma
that i do agree with. i think mages got the short end of the stick this time around

it doesn't help that mages can't consistently pump their main stat (int) to keep up with physical damage due to needing a ton of memory for all the spells they'll be using. in my experience physical damagers require less of this too


I am noticing this too as I progress through the game. It was going pretty well. Lone wolf, just me and my lover Ifan. Then idk what happened but it snowballed when I hit level 11.

I was going to make a separate thread about my build but since you guys are discussing armor, this seems like the place to get an explanation for some things I am confused on:

1. What does intelligence affect? I had a tanky enchantress that was doing way better than the rest of my party (used to have 3 followers). Then around level 11, it wasn't working.

2. Do necromancy or polymorph get boosts from weapons? Strength? What about summons?

Thank you if you guys can help me, like I said it was challenging and going well, then it's like I fell off a cliff all of a sudden. ???


All weapon based skill (usually require weapon equipped) depend on damage of the basic attack. If you let your your mouse on the damage value you will see the details and all bonuses, and there is a lot.

Most of the skill scale with level directly and get multiplicators.
Sometime it get the multiplicator of an attribute, if it does, it's precised in tooltips.

For any elemental damage it seems to scale with the corresponding combat ability
Geomancer give more physical armor from skills & potions
Hyfrosophist give more vitality and magical armor from skills & potions

There is many reason why physical skill and basic beguin to deal more damage.
* more combat ability improve the damage
* since it scale directly with the weapon, usage of epic or higher quality item allow more output.
* surface effect scale on the level of the caster only, it does not gain extra damage from intelligence
* non-weapon skill don't critical if you don't get savage spell talent
* weapon critical damage multiplicator scale with the weapon level (i don't know for the spell, i didn't check)

necromancy or polymorph does not scale with weapon. Some skill scale with attribute, read the tooltip. If it's missing that mean it scale only with level and maybe some comabt ability :
for example, heart of steel from polymorph should scale with geomancer shield multiplicator.
Mosquitos swarm heal from necro should scale with hydrosophist heal multiplicator.

I hope it will help you.


c'est si facile de rejette l'autre quand on veut pas assumer sa part de responsabilité.
Au final, tout cela arrive parce que tu manques de réparti.