Originally Posted by emmagine
your 76% crit chance is coming from somewhere. Those points are wasted on the rogue, and should be going into other things. It takes a LOT of gear points to get your crit chance that high. there are a few rules of thumb to maximize your rogue damage.

1. Generally speaking warfare is the go to best place to put points for both warrior and rogue. For rogue, after warfare, then you go scoundrel. (obviously you need enough scoundrel for your abilities).

2. Daggers are super common drops, particularly with lucky charm. That said, I find I am buying my weapons most levels.

3. Invisibility effects are your best friend on the rogue. You can really get those numbers up. My rogues damage are more consistent than my 2h warrior, and they do more overall damage.

Now... if you want to compare archers to rogues / warriors, that's another story smile


At work atm so cannot check exactly but i have a two handed axe with 20% Critchance, amulet with 2 Rune slots so thats another 18%, hothead 10%, rest is from belt, gloves and wits.

1. Why wouldnt i skip warfare and put points in DW and get the same dmg bonus as warfare with xtra dodge as a bonus? Scoundrel bonus + warfare bonus is the same as the two hander bonus put together wich was my point. And crits is the ultimate dmg build in this game where crit bonus is the only thing that multiplies the final damage.
My mage crit build i currently run on my other character has 60% Critchance and her firelance has critted upwards to 700dmg on lvl 12. With height bonus ofc.

2. In my experience daggers often drop with useless stats such as Critchance and +one handed wich are useless on rogues. A good dagger is more rare then anything in my campaign.

3. Invisibility and uncanny avoidance are my best friends on any build i try smile

I just think they need to replace that dodge stat on dual weilding and make it the same as two handed. Dodge could be on 1 handed.