Hey Celludriel,

it is definitely possible and you are right, skeletons and animations are the hardest.

We are working on a guide on how to create custom characters. Like the Custom Items Guides we will provide a custom characters guide that explains about our conventions for bones etc. and give some example rig files. Give that a bit of time though - it's a difficult guide to write and the person most knowledgeable is currently taking a short holiday smile

We're also planning on providing our exporters for max/maya to the granny format in a later update so you can convert models to the in-engine format.

Sincerely,
Kevin


CTRL+K the elf