That would just make staff melee mages stronger, and they're pretty decent with stuff like supernova as is. Wouldn't change the fact that knockdown CC is too easy or the obscene damage stacking from maxing main stat + damage skill + crits.
Tbh I feel like it would be nice to have lower impact of primary stats and skills across the board and maybe have diminishing returns on them to make hybrid more viable. I don't like current design with them giving damage in the first place and would prefer something like PoE stat system where most stats are useful for any character, but it's unlikely they'll change that post release. Diminishing returns and/or skill bonus being additive instead of multiplicative as well as maybe warfare switching from damage to something else sounds reasonable to me.
Last edited by MadDemiurg; 05/10/17 05:25 PM.