In the future I want to play the game again as a solo Mage, heavily focused on Aero magic.

While it would be very easy for me (with lone wolf) to just drop 1 point into just about every combat ability to get things like:
Haste
Cloak and Dagger
Tactical Retreat
Adrenaline
etc

I dislike that approach from a roleplaying standpoint. So instead I've started messing around with the mod creator to make some new skills that are still thematically suited to Aero but help fill in gaps.

I'm looking for suggestions / wishlist spells you think would have been awesome to have as part of Aero

So far:
- Ride the Lightning : Very similar to Warfare's Blitz Attack except I'm making it chain more, apply shocked and not require or use a weapon. The idea is for some additional yet risky movement. Could be used to get in or out of a fight without being a straight teleport.

- Lightning Jump : Very similar to Warfare's Phoenix Dive except it leaves a small puddle of electrified water where you land and does not have a hole in the center for yourself (so you will be shocked).

As a solo player I will probably have the lower the regular Aero cooldowns a little because otherwise I just won't have any abilities after 2 rounds.

Looking forward to your suggestions!