Originally Posted by Roamer

Even if dmg split percentages are not equal to armors split percentages (but should be equal than sword slice a robe) - both armors will be shredded almost at the same time. Its not interesting. Not tactical. Its the same to have just 1 armor type.


I don't see how, because the typical enemy does not have 500/500 Physical and Magical armor, but more like 350 P / 650 M.

There certainly are some enemies which do have the same amount of P/M armor, but generally, they are different most of the time.

Right now, if I have a party of 2 Magic-damage dealers and 2 Physical-damage dealers, and I attack an enemy with 350 P / 650 M armor, the Physical damage dealers will break through the physical armor first, and the Magic-damage dealers aren't going to contribute to killing or disabling the enemy until they chip off a lot more armor.

Even only dealing 25% of their damage to physical, which then breaks through to vitality after physical armor gets broken, that would be an improvement to at least feel more effective.



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We already have virtual durability - that numbers of armors on every item, and we could brake it in battles dealing dmg to gray and blue bars.


I think I still don't understand. Is what you are talking about different than the current system of breaking blue and grey bars?