EDIT dont know why my quotes and HTML aren't working right. post preview looks fine then in thread the quotes arent showing for me. This is a response to Seter and Noctro:

I am all for being an active GM in the campaign. I am not asking for tools that will completely automate a campaign by any means but I can give you another example of a scene I wish to add that can not currently be created in GM mode currently. Adding to the busy marketplace example given above.

I wish to create a big chaotic battle scene where 2 forces are engaging each other on screen but not paying attention to the pc directly. Picture the players leading a small party to reinforce the (left flank area) and having to run past a small groups of soldiers fighting to get to the flank. I don't want these npcs to ACTUALLY be fighting each other. I want them to just be firing off attack animations on a loop while facing each other to simulate a fight and the players can run by them without engaging or even have an encounter with a separate group next to the dummies while still not including those dummies in the combat order etc.

Basically I want lots of dummy animations to fire off and loop at will to actually create a battle scene or to make populated market/city scenes come alive.

As far as patrol goes, I completely disagree with you. We need a patrol function in GM mode to create realism. The GM only having the ability to control and emote 1 npc at a time is simply not enough for any scene with any real complexity. At the very minimum we need the ability to select and move multiple npcs at once but that still is only part of it.

Last edited by EdgeCrusher420; 05/10/17 10:12 PM.