Originally Posted by Seter


Originally Posted by morez

multiple GM. At least one Santa's little helper GM slot which maybe hasnt full control, but can place objects / characters


Ah! We thought of that during development but in the end we decided to use 1 GM because it is closer to the table top experience. That's why we try to give the GM as much control as we can by encouraging usage of the pause and peace modes as much is possible.


It is about COOP GMing.

On the one side i really would like to support my old tabletop GM friend who is more about telling stories than going deep into technical click adventure or doing infinite pauses.

On the other side it is really about COOPing. Where is the point of having coop multiplayer in a turn-based RPG? It is about fun, yeah lots of fun. And exactly this i could have being a coop DM team game mastering for not only friends but the unknown crowd..

I really want this.

In the sister post for the editor i wrote about an interesting insight about GM-Editor Coop-interaction

I found out something interesting regarding Editor and GM Mode interaction.

When you open up GM Mode and Editor at the same time there appears a warning that this cause data corruption.

But if you do so, you can edit a non used scene in the editor, save it, load it in the GM Mode, and you see the changes. Then you paint surfaces and change something and load again another scene. Switching back to editor make some terrain / item changes. Generate new AI Grid, save it. Now again as GM you reload the scene. Voila there you have the changes but still you beforehand painted surfaces.

I ask myself what serious data corruption could happen?

I see here really nice potential. Having one GM and one world builder together in the team (a shared folder of the mod is possible?)

Sure, mapping a nice scene takes ages when suddenly the freestyle GM led RP session wants to go to Kings Landing, but honestly this could be a nice tool to make some on the fly changes.

Also without live editing in the GM Mode this has potential: As the GM Mode always loads the recent scene but remembers stuff by its own like surfaces and their coordinates you can alter the saved Gm game to your needs between the sessions.

@DEVs: I really would like to know more about GM - Editor interaction. An saved game exporter / importer to Editor would be nice...

just had to share the insight.

Originally Posted by Dark_Ansem
Quote

improvised dialogs


For that you have vignettes. [...]



I do love the vignettes. Especially the possibility of importing assets from your local files on the fly.

But vignettes are rather unfit for dialogs, though for voting siutations they are perfect.

I still like to see me animated avatars (emotes, text bubbles) being part of the mise en scene of our RP theatre.

[IDEA] Here my suggestion: Create another mode let's call it the theatre mode. Here the DM defines a background by choosing is current camera position (maybe different camera angles). Then he transports the players to another stage level (a new scene), similar to character creation. Here you do have/see all players' characters in their full beauty (as in the char creation) able to launch emotes and text bubbles but are immobile (like char creation).
Now even better:
Having something like this scene in another region ( I know currently different regions are not supported ) but the same level it would practically act like a pause function where in the meanwhile the GM has time to setup things, but the players are busy to Roleplay.

Or just don't transport them to a new scene but let them where they are immobile but with different camera angle (not top down) and emote text options as I suggested here

Well just an idea.. i hope you got it. [edit: i am talking here about internal PC2PC conversations not with NPCs]

salute

EDIT: @Seter: I forgot to thank you for your long post. I really appreciate that.

Last edited by morez; 06/10/17 12:32 AM.