Originally Posted by Larian_KVN
Long post incoming!
Apologies for the upcoming wall of text, but I feel I should address every point accurately.

Here it comes!

Quote

1)Menus are in SWF.....WTF (uneditable, unchangeable, etc...)


That's our engine. We use flash. My apologies if you wanted to publish UI changes. You are still full and well able to extract and change the flash files locally. But there will always be code support to interact with the UI layer, so you can change visuals, but adding new buttons with custom functions will indeed not be possible.

Sincerely,
Kevin


I hope I shortened the poat I'm quoting properly because it was long and I'm only commenting on one part of it.

So I have myself been trying to bring attention to some of the features I think gm mode needs to be viable long term but I don't feel like I've been bashing Larian or the game. I think its a good game and one of a few games ive ever bought two copies of so the wife and I could play together. I did buy the game more for GM mode than anything else. I mean the GM mode was the reason I even heard the buzz about the game. I just wanted to clarify my feeling on the game before this next part.

This comment really stuck with me for some reason after reading it. No perhaps you guys feel like people have been bashing you non stop about missing features causing you to get a bit defensive which I can understand. This comment just has a sucks to suck, sorry for your luck. To damn bad vibe to it Or that's at least how i took it.

Ive played Zork, Warcraft, builders gate, the realm, runescape, everquest, WoW, bla bla games forever you get it. For the past decade any game ive seen that involved modding had UI changed as some of the most popular stuff. To push for GM mode and modding support as the target stretch goals and then have the UI and things like talents hard locked just seems (reworded to be respectful) like not a good decision that supports those targets.