I'm sure it's been mentioned before but wouldn't the easiest fix to armor be to create a third "basic" armor type that is a combination of both physical and magic? For example, if someone has 100 physical armor and 100 magic armor, they now have 100 "basic" armor that both damage types can burn through. Or if it's uneven armor values, like 100 physical and 200 magical, they could instead have 100 basic and an additional 100 magical armor. The devs can mess around with conversions like increasing basic armor by 50% to balance out the increased lethality of combination damage.

Wouldn't this fix the biggest issue with the current armor system?

Last edited by Scythemage; 06/10/17 02:35 AM.